Tuesday, February 5, 2008

Gamers are like sharks.

Being a gamer feels like being a shark, whose best tool for interacting with the physical world just happens to be a gaping maw of razor sharp teeth. If a shark wants to check out that diver, it bites it. What else would it do? Rub it with its flipper?

As a gamer, my best tool for interacting with the world is often a set of razor sharp actions. I know it looks bad when I throw people out of cars and gun down hookers, but no one gives me a handshake or kissing button. :-(

Even Mass Effect, which featured conversation and a more nuanced moral spectrum, made me feel like a shark. During a conversation with a character that did something horrible, the dialogue option, "You should die for the things you've done," appeared. I thought, "Yeah! I'm taking this guy to prison, but he should know how terrible I think his actions were." So I made the selection and watched in horror as my character shot him dead at point blank range. I felt guilty, but my last save was too far back to correct my moral lapse.

The world through the eyes of a shark: